The Year in Review
BA (Hons) VFX
Words by David Simpson, Lecturer
BA (Hons) VFX at NUA has always had a very close connection with industry, having been successfully established in 2015 with the support of key industry partners and advisors including the UK Screen Alliance and ScreenSkills, as well as major UK visual effects companies.
This year has seen a wide variety of highly accomplished work produced by students, ranging from CG and Compositing, to VFX Producing and real-time rendering using the UNREAL Engine.
Lucy White developed an interest in VFX Producing, devoting much of her second and third year to organising and coordinating multiple projects across courses within NUA. Through fostering connections in the VFX Industry, Lucy has secured employment with London based studio NVIZ as a Visualisation Coordinator.
Karolis Arbaciauskas has been working on Shading and Lighting in the UNREAL Engine, a real-time environment originally developed for creating games but which is increasingly used in VFX for a variety of solutions.
Our Visiting Lecturers provide real highlights to the year, both online and in person. This has included Mike Ellis, who spent the day exploring the work he supervised on Enola Holmes, and Chun Chun Yang, a Senior Texture Artist with ILM Vancouver who ran a masterclass on high-end texture painting.
To end the year we held ‘VFX Week 2021’, a week of talks and masterclasses from Industry. We were joined by:
– Visual Effects Supervisors James Foster and Steve Preeg discussing Digital Humans.
– New-to-the-Industry Louise Kalyango, a Production Coordinator with One Of Us who talked about her experiences after recently entering the Industry after Graduating.
– NUA VFX Alumnus Nick Slade, who ran two masterclasses based on what he has been doing since graduating with MPC Advertising.
– VFX Supervisor and Art Director Tim Ledbury, who provided an in-depth insight in to working as a VFX Supervisor and Art Director in both Stop-Motion Animation as and Film.