Year in

Games Art
and Design

Mark Wickham,
Director of Programme

The graduating Games Art and Design cohort demonstrate the gamut of skill-sets and aptitudes demanded by the games, and wider creative industries. The work this year has again surpassed expectations and showcases the collective ability to tackle creative challenges, address wide-ranging themes, and navigate production obstacles.

Industry employment

Games Art and Design graduates have already secured roles at Jagex, Moving Picture Company (MPC), Scanline VFX, Free Radical Design, Ubisoft Reflections, Blizzard, and a range of freelance positions.

Guest speakers

Industry guests and partners in 2021-22 have included: Odd Bug Studios, Women in Games, PC Gamer, Cloud Imperium, Freelance, Norfolk Game Developers Group, Rendered Consultancy, Creative England, Game Anglia, People Can Fly Games, We Are Immersive, Newfangled Games, UKIE, Frontier Games and Sumo Digital.

Games students presenting in Duke Street Riverside

Contesting Spaces

This year saw a revised lecture series, named ’Contesting Spaces’, which enables students to learn directly from industry partners and guests. Lectures have been designed to build resilience and confidence, leading to internal networking events, industry mentorship(s), and remote work experience opportunities.

Live briefs

Building on the successful remote career experience scheme, we have partnered with Odd Bug Studio to develop a collaboration framework pilot. This embeds industry professionals within course delivery, cultivating opportunities for students, raising awareness of key roles, and inspiring pathways to industry.