BA (Hons) Games Art and Design
The year in review
Words by Mark Wickham, Course Leader
Welcome to the 2020 Games Art and Design (GAD) Graduate Showcase.
It’s been another jam-packed year, and as I’m sure you will see in the work, a very successful year. This is the first graduating cohort for students enrolled on our four-year route, something to celebrate indeed.
In May we successfully completed our ScreenSkills reaccreditation. This is the new guise of Creative Skillset and continues to provide behind-the-scenes industry access and content to all of our students.
We’ve had further success with the Rookies in their ‘Peaky Blinders’ completion. Of the ten global finalists, we achieved ‘Runner Up’ and two ‘Highly Commended’ awards for our Year 3 GAD students. You can find Nikki Rose, Emma Haephrati, Adam Laval in the showcase. Joannes Mohr also became a finalist in the Aardvark Swift ‘Search for a Star’: Character Art’ competition.
This has been the second year of our ‘Remote Work-Experience’ scheme where students are able to work with studios from the comfort and support of our workshops. Live-briefs, mentorship, guidance and support were offered by Ubisoft, Actioncy, Brainbug, The Digi Monsters, and Sprung Studios. Alongside this, students have been set ‘Art Tests’ by Playground Games, Ubisoft, Brainbug, Sprung Studios – many of which have led to interviews and job offers. The results of much of this work is here on display too.
Collaboration is key to making games and we continue to provide this experience though the Global Game Jam, internal collaboration and this year a Games Art and Design / Game Development collaboration which realised and published a game for a commercial client.
Finally, I’d like to extend our thanks to all of this years’ guest speakers from Square Enix, Cloud Imperium, Framestore, Ubisoft, Geografi, Nielsen Brandbank, PlaySport Games and Frontier; and the co-organised NUA / Game Anglia Games Industry Career event.