BA (Hons) Games Art and Design
I have a strong drive to succeed in the games industry, where I can utilise and develop my skills and excellent understanding of industry specific softwares including Maya, Zbrush, Substance Painter. Studying and subsequently completing my degree under difficult circumstances brought on by the recent global health crisis, I have developed great resilience, an important part of any designer’s skillset.
I have always been inspired by Prop Art and have recently begun to experiment with Character Art to make myself more versatile and valuable as a games industry professional. I have strong time keeping skills, as well interpreting a concept piece, and creating the asset to the likeness of the initial design. I enjoy working independently but am at my greatest when working in a team of like-minded individuals and being collaborative.