Becca Stevens
BA (Hons) Games Art and Design
As a Games Art & Design graduate, I specialise in indie development using visual blueprint scripting within Unreal Engine 4. I have a particular interest in narrative and level design and bringing the two together to create meaningful gameplay experiences.
I enjoy learning new mechanics and ways of implementing them into my own projects. I am particularly inspired by games such as Inside and The Unfinished Swan, but I just as much enjoy games such as the Yakuza franchise for their detailed and emotional stories that are paired well with focused and intuitive gameplay.