BSc (Hons) Games Development
I am an aspiring games developer with a focus on technical art and general gameplay programming. Over the past several years I have cultivated an interest in video game programming as well as the wider games industry. Alongside development, I am also interested in the business aspect of managing an independent company and strive to highlight the importance of women in STEM fields.
Throughout my degree, I have worked with C++ and Blueprint for Unreal Engine and begun specialising in shaders, materials, and particle systems. I have undertaken both independent and collaborative projects which have allowed me to develop a diverse range of gameplay systems, such as an inventory and save/load system, whilst advancing my transferable skills. Studying at NUA has given me the opportunity to explore other areas of game development such as concept art and level design, which I intend to take into a studio setting.