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Ciara Curzon

BA (Hons) Games Art and Design

A 3D modelled space at sunset with cabinets, a desk, and a chair on the left and a sofa below a window letting in light on the right.

I am a 3D Artist, specialising in environment and prop modelling, with a love for creating immersive environments with powerful storytelling. I’m inspired by games such as ‘Tell Me Why’ and ‘Gone Home’ that use their environments to tell impactful stories about queer characters, but I also love anything colourful and fun to balance out my serious artist side.

A 3D modelled office space at sunset with a dishevelled sofa facing towards a chair and desk with an open book and a wooden sculpture on it.

I have previous experience working on two student games and have been interviewed by BBC Radio Norfolk about my work as a 3D Artist as part of their Community Playlist. I am a problem solver with a positive attitude, who is always interested in learning new skills. I am hoping to develop after university in an inclusive, creative, and supportive environment in the games industry. I also love to make zines that embrace imperfection, queer culture, and bringing difficult feelings to life.

A 3D modelled scene of an ominous abandoned stairwell with blood trailing towards a yellow door with the words Help Us on it with a handprint.
A 3D modelled space scene of colourful plants on a orange rocky world with a spaceship, base and blue glowing stone obelisks.
A video render of 3D modelled green succulent on top of a brown three-legged stool.
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  • 3D modelling
  • Concept art
  • Digital art
  • Environment design
  • Texturing artist
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