Draven (Keir) Render
BA (Hons) Games Art and Design
I am a Games Art and Design graduate specialising in concept art, but I have been expanding my skills in prop and asset design, as well as character creation over the past few months. I am confident in using Maya and Unreal Engine, as well as the Adobe Creative Cloud. Over the course of this degree, I have improved upon my soft skills such as, how to interpret and deliver a brief, developing resilience, meeting a deadline, and working as part of a team with strong communication to name a few. This has allowed me to improve the overall quality of my work along with my process to create better game art.
My work is influenced by major titles and shows like Assassin’s Creed, The Witcher series and Metal Gear Solid. I also take inspiration from cult classic tv shows and films such as Space 1999, Doctor Who and classic game titles from the fifth and sixth generation of consoles. These inspirations affect my work by allowing me to create imaginative concepts.