BA (Hons) Games Art and Design
As a 3D character artist, I am enthusiastic and always driven to push myself, I am extremely willing to work with and learn from others. I am passionate about video games as well as the wider industry, and enjoy keeping up to date with the latest developments in technologies and workflows.
With a focus on physically based rendering, and a keen knowledge of the high to low poly baking workflow, I aspire to work closely with others to produce the highest quality of work. During my time at university, I have developed a solid understanding of a range of software such as Zbrush, Maya, Marvellous Designer, Substance 3D Painter, and more.