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George Cutler

BA (Hons) Games Art and Design

BA Games Art and Design Substance Designer showcase by George Cutler. Showcase of three different metal materials used in the Mushroom Truck.
Award Winner

I am a 3D artist with proficiency in the game-asset production pipeline who focuses on producing stylised assets for Environment Art and Prop Art.

BA Games Art & Design UE4 game environment by George Cutler showing a dirty scrap metal food truck selling mysterious mushrooms.
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Award Winner

I enjoy using a high level of detail to embed narrative and life into my work through my interest in environmental storytelling. Here is a collection of projects demonstrating my technical skills — in 3D modelling, sculpting, low to high-poly baking, UV mapping, PBR texturing, lighting, and composition — rendered in real-time in Unreal Engine 4.

BA Games Art & Design creature asset on a by George Cutler showing a fox squirrel character on a turntable. Cel-shaded in UE5.
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BA Games Art & Design UE4 game environment by George Cutler showing overgrown ruins, trees and giant mythical gears.
Award Winner
BA Games Art & Design UE4 game environment by George Cutler showing overgrown ruins, trees and giant mythical gears.
Award Winner
  • 3D modelling
  • CG asset production
  • Digital art
  • Environment design
  • Texturing artist
  • Unreal blueprints
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