George Cutler
BA (Hons) Games Art and Design
I am a 3D artist with proficiency in the game-asset production pipeline who focuses on producing stylised assets for Environment Art and Prop Art.
I enjoy using a high level of detail to embed narrative and life into my work through my interest in environmental storytelling. Here is a collection of projects demonstrating my technical skills — in 3D modelling, sculpting, low to high-poly baking, UV mapping, PBR texturing, lighting, and composition — rendered in real-time in Unreal Engine 4.