BA (Hons) VFX
A 3D Artist working in both Modelling and Texturing is where I wish to go in my career in the VFX industry. I have chosen this direction because whilst studying VFX I found that I have a passion for creating 3D models using Maya and using it to build believable worlds. I have been learning 3D for around 2 years and so far have learned how to Hard Surface Model in Maya, Organic Sculpting in ZBrush and Mudbox, Texturing and Look Development using Mari and Photoshop, as well as having basic skills in both Rigging and Animation. I have made full use of these skills in my latest project, where I have created a CG bullet ant and animated walking along the Cloisters at Norwich Cathedral.