BA (Hons) Games Art and Design
I specialise in 3D hard surface modelling, with a fondness for narrative, rich prop making and environment design. I am adept at using Maya and Substance Painter, as well as ZBrush, Substance Designer and Unreal Engine 4. I am also proficient in using the Adobe Creative Cloud, specifically Photoshop. I like my work to feel like it belongs in the real world, thus I favour a PBR workflow for texturing to achieve a realistic look.
I enjoy sci-fi and I am heavily inspired by games like Halo and Titanfall. I enjoy working with other people and being part of a team and have taken part in multiple game jams. I am a good problem solver, always challenging myself to improve my skills and try new things. I am creative in most ways, in and out of university. I love a chat, and to discuss work with people anytime.