BA (Hons) Games Art and Design
I am a recent graduate of Games Art and Design at NUA. For my second year, I was the only student picked to go to study at Breda University of Applied Sciences (The Netherlands). Due to Brexit, I was one of the last to take part in the Erasmus Scheme. I have skills in: Maya, 3ds Max, Substance Painter, Substance Designer, Photoshop, ZBrush, UE4 and Marmoset ToolBag.
I have been a part of multiple games projects/ jams (working as Lead Environment Artist in four of them) which all used source control to manage files, these were: Perforce, GitHub and Tortoise SVN. Games that I have been a part of include Timmy’s Lost Toys, Ricky, Crowd King, Deep Space, Smells Fishy and Levis Umbra, which made it into the Unreal Engine Fall showcase 2020. I am inspired by great games like The Last of Us, Red Dead Redemption and Far Cry.