Facebook Pixel
Skip to main content
Norwich University of the Arts
  • View work from the Acting course
    View work from the Animation course
    View work from the Animation and Visual Effects course
    View work from the Architecture course
    View work from the Design for Publishing course
    View work from the Fashion course
    View work from the Fashion Communication and Promotion course
    View work from the Fashion Marketing and Business course
    View work from the Film and Moving Image Production course
    View work from the Fine Art course
    View work from the Games Art and Design course
    View work from the Games Development course
    View work from the Graphic Communication course
    View work from the Graphic Design course
    View work from the Illustration course
    View work from the Interior Design course
    View work from the Photography course
    View work from the Textile Design course
    View work from the User Experience Design course

Jamie Went

BA (Hons) Games Art and Design

Image of a gunship inspired by Pablo Dominguez's concept art 'Desert Run'
Award Winner Badge

I am a recent graduate of BA Games Art and Design. I have excellent knowledge of programs such as Maya, Substance Painter, and Unreal Engine 5 and I specialise in 3D prop art and environment design.

An image of a gunship Inspired by Angelos Karderinis' renders with a Star Wars aesthetic and dynamic, nostalgic feel.

Through my degree I have developed proficient organisational abilities, self-discipline, and problem-solving skills, and it has allowed me to discover my passion for referencing and incorporating antique and vintage elements in my work.

This shot depicts a lone droid looking out of his Gunship on the vast and desolate desert that has been swallowed by the night.

I would like to join a studio in the video games industry to contribute to ambitious titles and work alongside a team of skilled individuals.

A render of a military style walkie talkie radio featuring signs of wear and tear.
Inspired by Arvel Skeen's Macrobinoculars and the Bell & Howell Sportster IV Camera, this piece incorporates Matthew Savage's concept art while adding vintage elements through creative interpretation.
  • 3D modelling
  • Digital art
  • Environment design
  • Games design
  • Texturing artist
  • Arrange a video call with Jamie (Opens in your email client)
  • Email Jamie (Opens in your email client)

View more students

  • Melvin
    Wee

  • Lauren
    Winter

Back to the Course Page