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Jan Karmański

BA (Hons) Games Art and Design

A banner art showcasing two BA Games Art and Design team game projects co-developed by Jan Karmański

I am a Games Art & Design graduate specialising in games design and blueprint scripting. Throughout the course, I have learned many specialist skills, including using Unreal Engine 4 to design and develop games, writing technical and game design documentation, conducting playtesting and bug-fixing, and producing assets using software such as Photoshop and Blender.

A showreel video showcasing various BA Games Art and Design game projects developed by Karmański.
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During team projects and game jams, I have learned teamwork and leadership skills and experienced industry practices such as the Scrum management model. Through personal projects, I have learned many transferable skills, including organisation, problem-solving, communication with both specialist and non-specialist audiences, response to feedback, and attention to detail.

An overhead screenshot of BA Games Art and Design team project co-developed by Karmański, featuring a floating island with a Japanese-inspired environment.

I am most interested in indie titles thanks to their artistic freedom, many of which have inspired my own work. In the future, I hope to work in a strongly collaborative environment to create games that are defined by creativity.

Awarded TIGA Graduate of the Year: Designer

A screenshot of a BA Games Art and Design team project co-developed by Jan Karmański, featuring a dialogue system where two female characters talk with each other.
A screenshot of a university game jam co-developed by Karmański, featuring a western-inspired environment with two squirrel characters facing each other in a standoff.
  • Gameplay programming
  • Games design
  • Games development
  • Unreal blueprints
  • Unreal programming
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