BA (Hons) Games Art and Design
I am a Games Art & Design graduate specialising in games design and blueprint scripting. Throughout the course, I have learned many specialist skills, including using Unreal Engine 4 to design and develop games, writing technical and game design documentation, conducting playtesting and bug-fixing, and producing assets using software such as Photoshop and Blender.
During team projects and game jams, I have learned teamwork and leadership skills and experienced industry practices such as the Scrum management model. Through personal projects, I have learned many transferable skills, including organisation, problem-solving, communication with both specialist and non-specialist audiences, response to feedback, and attention to detail.
I am most interested in indie titles thanks to their artistic freedom, many of which have inspired my own work. In the future, I hope to work in a strongly collaborative environment to create games that are defined by creativity.
Awarded TIGA Graduate of the Year: Designer