BA (Hons) Games Art and Design
As an aspiring 3D artist, my current portfolio exhibits skills such as asset, material, and creature design. This exploration amongst specialisms established a foundation of fundamental abilities within asset production which can then be tailored towards various art styles.
In my latest works, themes of horror and grotesque imagery are prominent which showcase my desired style. During university, I attained the ‘Best 3D’ game award for an internal group competition. Thus, I have demonstrated flexibility throughout my skillset while also displaying the ability to work under pressure and in a fast-paced environment. Still, in a collaboration unit, I led the team by acting as the project owner and a scrum master. Alongside this, I also worked as a Festival Coordinator for GradFest 2022, in which I managed a team of colleagues and presented an exhibition. These instances highlight leadership, project and team management, organisation, and communication skills.