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Josh Collin

BA (Hons) Games Art and Design

A screenshot of a game displaying a wooden cart, a banner in the wind and a large, stone structure

The worlds within video games have always created a sense of escapism for me. The stories that emerged from the environments grabbed me before I discovered my love for art, they are the biggest inspiration behind my work and drive. In all my environment art I try to create a sense of story and world building while presenting a game or image that is visually interesting to players.

A set of materials created for texturing in game assets
A walkway of glowing Chinese paper lanterns hanging from a roof

I have developed a skillset using Maya, ZBrush, Substance Painter and Designer as well as Unreal Engine to make the environments that I have always admired in games. In doing so I have learnt the importance of efficiency and optimisation for games to truly allow players to experience the worlds we make.

A screenshot from a game displaying a brightly lit science fiction room with glass pods and technical equipment
  • 3D modelling
  • Environment design
  • Level design
  • Texturing artist
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View more students

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    Cleland

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