BA (Hons) Games Art and Design
I am an aspiring and passionate 3D environmental artist, with a strong work ethic and enthusiasm for all things game related. I have an in-depth knowledge of the 3D asset production pipeline, industry-standard practices, and a high proficiency in industry programmes such as Maya, Substance Painter, Zbrush, Unreal Engine 4 and Marmoset toolbag. I have shown my ability to complete high-quality projects and keep to schedules evident in my demonstrated showcase pieces.
During my studies, I have developed valuable communication and presentational skills, demonstrating my ability to effectively work both independently and in group scenarios. I hope that my hard work and continued commitment to creating thought-provoking assets gives me the opportunity to secure a long-term role within a studio where I can grow and develop my skills further while becoming a valued, efficient member of a team.