BA (Hons) Games Art and Design
I am a 3D artist specialising in asset production, focusing on environment art. Throughout my time at the university, I enjoyed participating in various projects, including group collaborations, which challenged me creatively and allowed me to develop new skills. I have a broad skill set encompassing 3D modelling techniques and software knowledge, such as Maya, Substance Painter, and Zbrush. As my main interest is 3D environment art, I also explored Substance Designer and Unreal Engine and participated in corresponding industry art challenges.
I finished my degree under lockdown conditions and learned to effectively communicate and respond to feedback through online platforms. I believe that the skills and resilience I have developed prepare me for entering the games industry and working remotely.