BA (Hons) Games Art and Design
I am a recent graduate game designer specialising in indie development with a focus on unique and engaging gameplay and art styles. My former experience as an abstract photographer has bled into my work, influencing a majority of the prototypes I’ve worked on both during my spare time and within game jams.
Growing up, I spent much of my time exploring the then-blossoming indie scene in both the PC and Mobile markets helping to further cultivate my interest in abstract and amusing games.
I’m an adaptive problem-solver, utilising a huge bank of knowledge developed over years of playing games to work around challenges in a creative manner. I’ve become a strong team-player after taking my teamwork experience in the service industry and applying it to game jams and university projects.