BA (Hons) Games Art and Design
I am a recent Games Art and Design graduate with skills in environment, prop, weapon and character design. I am proficient in 3D packages such as: Maya, Substance Suite, ZBrush, Marmoset Tool bag, Unreal Engine 4 and am confident in using Adobe Photoshop.
Over the span of the entire course, I have learnt how to use the asset production pipeline to create models from the games I grew up with. My art is heavily influenced by games that involve hard surface modelling such as: the Wolfenstein series, Escape from Tarkov and Counter Strike. I would eventually like to work in a games studio to learn from the people who have designed the worlds that I have spent countless hours in over the years of gaming that I have thoroughly enjoyed.