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Maxwell Walton

BA (Hons) Games Art and Design

Red lanterns displaying chinese script and tiger designs. Made to represent the Chinese new year lanterns displayed for the Year of the Tiger celebrations.

I am a Games Art and Design graduate specialising in 3D Generalist art, with skills in hard surface modelling and prop design. I am highly skilled within Autodesk Maya, Zbrush and the Adobe 3D package, which alongside a charismatic personality allows me to fit nicely within the high energy environment of any workplace.

My end of year video displaying the key works that I have produced during the past unit.
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When creating my work, I enjoy the challenge of taking ideas to the next level of representation. The 3D medium is constantly developing each year. I plan to work in a studio that grows alongside it, to develop high-end products every time, experimenting and working hard to achieve the creativity that media allows us to express.
I am interested in creating assets for story-driven works like RPG games and film, with inspiration drawn from titles like, Spiderman into the Spider Verse and Elden Ring. I want to develop so that each asset tells its own story.

Worn down searchlight with frost detailing and paint. Metallic components and main body depicting a central light and glass panel.
A porcelain bottle with metallic gold leaf highlights. Intended to contain a magical potion of growth and prosperity.
A magical bow centred around the idea of love. Project created to display a development in Zbrush. Focusing on the contrast between metallic and organic detailing to create the finalised design
  • 3D modelling
  • CG asset production
  • Games design
  • Observation and life drawing
  • Surface design
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