BA (Hons) Games Art and Design
I am a Games Art and Design graduate specialising in asset production and environment design. My interests in landscapes and collectible figures have resonated with me in a way that makes me appreciate both environmental design and asset production. I am confident in working in Maya, Unreal Engine, Marmoset and Photoshop. I have a specific interest in creating stylised assets and environments, with some heavy inspirations being games like Genshin Impact and Legend of Zelda: Breath of the Wild. I particularly enjoy any adventure RPG game that has an open world to explore. I especially enjoy seeing and experiencing how they make their environments stand out from one another, feel alive and interactive, and I love to learn from them.