BA (Hons) Games Art and Design
Specialising in indie development, my passion lies in designing and implementing gameplay systems in UE4 through a user-focused lens. This has recently extended to multiplayer systems, as seen in Ascendance. Developing systems that players find readable, easy to use, and most importantly fun, has always been at the forefront of every project I have produced during my time at university. I look forward to having the opportunity to share and develop this process further with industry professionals.