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Stuart Riches

BA (Hons) Games Art and Design

Model created from photogrammetry and sculpting, symbolising corruption. Created by Stuart Riches for Games Art and Design.

I am a Games Art and Design graduate that specialised in 3D Environmental Art, also acquiring skills in prop and character design. I am confident working in Maya and Blender, as well as the Adobe Creative Suite. During my studies, I have started to delve into the process of using photogrammetry. Using this process has helped further my technical and creative skills as an artist, being able to capture and create detailed assets in half the time.

Model created from photogrammetry and sculpting remember people we have all lost. Created by Stuart Riches for Games Art and Design.

I am most interested in creating assets for RPGs, MMO’s, and adventure games, and use games like Elder Scrolls, Elden Ring, and Destiny for inspiration. I am always interested in trying new techniques and creative ways to achieve different results. With the games industry ever-evolving, I am excited about what the future may hold for me and the games industry.

Throne created from photogrammetry, sculpting and traditional modelling. Created by Stuart Riches for Games Art and Design.
Video showcasing all models created by Stuart Riches for Games Art and Design.
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Model created by sculpting and traditional 3D modelling techniques. Competition piece created by Stuart Riches for Games Art and Design
  • 3D modelling
  • Environment design
  • Games design
  • Photography
  • Sculpture
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