BA (Hons) Games Art and Design
I am a Games Art and Design graduate specializing in 3D Asset creation mainly focusing on environment and prop design. I am proficient in Maya, Substance Painter and Unreal Engine, as well as Adobe’s Creative Cloud. I am most interested in creating as many different assets as I can, with a keen focus on role-playing games, specifically drawing influence and inspiration from Triple A games such as The Witcher and Assassins Creed.
Whilst studying I have been able to greatly develop and reinforce my skillset. Through the various projects, including working as part of a collaboration, I have been able to refine my ability to work to deadlines, establish effective working practices and improve my communication skills, particularly whilst working within a team. I’m extremely passionate, dedicated and above all else prepared to adapt to whatever is given to me.