BA (Hons) Games Art and Design
I am a Games Art and Design graduate, specialising in 3D environments and asset production. Throughout my time at university, I have been dedicated to learning and developing efficient skills in the core game industry programmes such as Maya, Substance Painter, Photoshop, Marmoset, and Unreal Engine 4. I am most interested in creating realistic assets, often taking inspiration from realistic FPS shooters such as Call of Duty.
Working towards multiple briefs and deadlines, I have learned the skills and importance of time management and working with resilience throughout challenging times whilst staying focused. As an artist, I have taken much pride in my work in recent years as I am very passionate about my creative practices and selected subjects.