Viktoria Flick
BA (Hons) Games Art and Design
The artworks pictured here are the showcase of my final year projects. My aim was to become more flexible with my style, adapting to different game studios as a form of practice. I also tried to balance written descriptions and artistic freedom in order to create accurate but creative designs.
Though these artworks are not yet to be shared publicly, I also participated in a career experience hosted by the university in partnership with Odd Bug Studio. Initially, my role was only an art renderer and team leader, but to aid my teammates I jumped in to do some concept art as well due to time constraints.
While I did participate in group works before when doing game jams, here I had the opportunity to create artwork in a professional context while being mentored by the studio. The experience helped to further develop my teamwork and time management skills, as well as providing a valuable opportunity to practice how to tailor my style to a game studio’s by considering any feedback received.