BA (Hons) Games Art and Design
I am a graduate in Games Art and Design specialising in 3D prop and environment art. I am confident and experienced in modelling, sculpting, and texturing in Maya, ZBrush, and Substance Painter, as well as creating textures and master materials in Substance Designer, and Unreal Engine.
I am interested in creating environments and props for RPG, adventure, and fantasy games in a realistic style. My work takes inspiration from games such as Chivalry, The Witcher, and Skyrim. I also take influence from the Fallout series for environmental storytelling.